﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;

namespace Testcraft
{
    class Player
    {
        private MouseState prevMouseState;
        public Vector3 Position { get; set; }
        public ICamera Camera { get; set; }

        public void Update(GameTime gameTime)
        {
            MouseState mouseState = Mouse.GetState();
            int deltaX = mouseState.X - this.prevMouseState.X;
            int deltaY = mouseState.Y - this.prevMouseState.Y;
        }
    }
}
